Kristian Mischke

[PDF Resume]

Problem-solver and thinker with just over four years of experience in the industry. I enjoy video game development, and am passionate about education and (computational) linguistics.


  • Data Science Research Intern

    RedShred LLC
    • Achieved .909 median f1-score with fine-tuned BERT and RoBerta transformer models on email title classification task, which outperformed the 0.78 of simpler ML models.
    • Used Label Studio to annotate custom datasets involving CV document segmentation and NER extraction.

    Catonsville, MD

    March 2021-Present

  • Junior Programmer

    Mohawk Games LLC
    • Integrated API into Old World; added support for modding with AssetBundles and for Translation mods.
    • Developed a Text Manager class integrating Mohawk’s localization system with hierarchical text generation
    • Implemented the in-game “Event Browser” tool in Old World that allows designers and writers to easily modify and create XML files for in-game events.
    • Worked on making Old World ready for localization.
    • Wrote a tool for Material Property Management. Allows for the tagging of Material files, and one-click updating of the out-of-sync properties of those objects.
    • Wrote a Unity tool that allows developers to observe the dependency relations of Unity assets.
    • Used JIRA task management and Perforce version control and merged changes in a large repo.

    Linthicum, MD

    Jan 2018-Present

  • Quality Assurance Tester

    Mohawk Games LLC
    • Discovered and reported bugs to the developers & repaired bugs in Unity 3D and C# within skill set.
    • Worked on Limited Supply DLC additional in-game UI for Offworld Trading Company.

    Timonium, MD

    June 2017-Jan 2018


  • University of Maryland, Baltimore County

    Bachelor of Science, Computer Science (Game Development Track)

    Minor in Applied Linguistics

    Outstanding Senior in Computer Science

    3.936 GPA

    Baltimore, MD

    Expected May 2021


  • Recurring Moment

    • Conceptualized, Pitched, and Prototyped original idea during the first 3 weeks of class.
    • Acted as Lead Designer and interfaced with the Art & Programming teams at weekly meetings.
    • Project management with SCRUM development sprints and burndown charts
    • Implemented core mechanics and sparse data structures to store time-travel data.

    Spring 2021-

  • GroupFormer

    • AGILE and GitFlow frameworks for development sprints
    • Developed front-end form for setting up the GroupFormer project using Django, HTML, and JQuery.
    • Collaborated with teammates to develop algorithm for scoring participant groupings.
    • Integrated Django authentication to secure instructor's forms.

    Spring 2021-

  • Schess: A Chess Battle-Royal Variant
    • Acted as the Lead Programmer during a 48-hour game jam with three other friends.
    • Responsible for game-logic, and networking code using Remote Procedure Calls (RPCs) with Photon Unity Networking (PUN) in the Unity 3D game engine.

    Aug 2020-Present

  • Luna (Discord Bot)

    Spring 2020-Present

  • Keeping Blessing Hill Website


  • Drag'n'Drop Coding Tutorial Website

    June 2017-May 2018

  • Applying the Cascaded Finite State Grammar Induction Model to Trading Card Game Corpora

    CMSC 473 Intro to NLP Class @ UMBC
    • Proposed the original idea for this final group project.
    • Implemented–with a group of 3 peers–a Grammar Induction algorithm in Python from an academic paper that uses a cascaded chunking algorithm with HMMs.
    • We analyzed model performance using perplexity, and we applied it to Trading Card Games like Magic: the Gathering, Yu-Gi-Oh! and others.

    Fall 2020-

  • Linux Chess Kernel Modules

    CMSC 421 Operating Systems class @ UMBC
    • Implemented a device module in C to store and manage chess game states across multiple file pointers; with the option to play against an AI opponent using the min-max with alpha-beta pruning algorithm.
    • Only student out of the three sections of the course to complete all the extra credit and be eligible for the course-wide tournament.
    • Git version control was required for this class to track incremental changes.

    Spring 2020-

  • Other Note-Worthy Classes from UMBC

    • Computer Graphics (Spring 2020) Implemented ray-tracing algorithm in C++. Used shaders and GLEW and GLSL to push vertices to the render pipeline. We used Git version control to track progress.
    • Graphics for Games (Fall 2020). Navigated the Unreal Engine C++ source code. Projects focused on implementing graphics algorithms as Blueprints, Plugins, and Engine modifications.


Volunteer Work & Clubs

  • Web Design MS Volunteer Tutor

    Crossroads Homeschool CO-OP
    • Utilized the CodeHS online curriculum for managing and tracking student assignments.
    • Co-lead weekly synchronous virtual meetings to discuss concepts and help students with the curriculum.

    School Years 2020-2021

  • Programming HS Volunteer Tutor

    Crossroads Homeschool CO-OP
    • Developed curriculum based off the book Learning Processing by Daniel Shiffman.
    • Lead discussions with PowerPoints, live coding, and labs to enforce problem solving and debugging skills.

    School Years 2018-2020

  • Scratch Programming MS Tutor

    Crossroads Homeschool CO-OP
    • Taught students about variables, program flow, and basic problem-solving using Scratch by MIT.
    • Integrated my YouTube video tutorials for individualized instruction for the 2018-2020 School Years.

    School Years 2016-2020

  • Lego® Robotics MS Tutor

    Crossroads Homeschool CO-OP
    • While still in high school, taught the beginner and advanced classes using a pre-made curriculum.
    • Guided students through the process of thinking critically when solving problems with the Mindstorms® NXT 2.0 platform.

    School Years 2014-2016

  • Member & Project Lead Programmer

    UMBC Game Developers Club
    • Participated in club meetings, events, and game jams
    • Acted as Lead Programmer for Role Playing Gamble, one of the club 2018-2019 games.
    • Managed tasks with a group of 2 other programmers throughout the duration of the project, using Git for versioning & merging and Unity 3D & C# technologies for development.

    Fall 2018-Fall 2019